Research

  • Hossain, T., Ramirez-Salgado, A., Bhunia, S., Koroly, M. J., Antonenko P., & Hoque, T. (2023).Peek Inside the Box: Gamified Learning of Computing Hardware Fundamentals. Capitol Graduate Research Summit (CGRS). Topeka, Kansas.
  • Hossain, T., Ramirez-Salgado, A., Bhunia, S., Koroly, M. J., Antonenko P., & Hoque, T. (2023). Peek Inside the Box: Gamified Learning of Computing Hardware Fundamentals.Research Showcase organized by the Graduate Engineering Association of the University of Kansas./li>
  • Ramirez-Salgado, A., & Antonenko, P. (2024, June). Exploring Outcome Expectations in Artificial Intelligence Hardware Among First-Year Engineering Students. [Paper].
    American Society for Engineering Education (ASEE) annual conference & exposition, Portland, Oregon.
  • Ramirez-Salgado, A., Hossain, T., Hoque, T., Bhunia, S., Koroly, M. J., Davey, B., & Antonenko, P. (2024, June). Supporting Hardware Engineering Career Choice in First-Year Engineering Students. [Poster].
    American Society for Engineering Education (ASEE) annual conference & exposition, Portland, Oregon.
  • Ramírez-Salgado, A., Xu, Z., Wusylko, C., Abramowitz, B., & Antonenko, P. (2024, April). Understanding engineering identity in K-12 education: A systematic literature review. [Paper].
    American Educational Research Association (AERA) annual meeting, Philadelphia, PA.
  • Ramírez-Salgado, A., & Antonenko, P. (2024, March). Cultivating hardware engineering interest in high school students using hands-on learning. [Poster].
    National Association for Research in Science Teaching (NARST) annual meeting, Denver, CO.
  • Ramírez-Salgado, A., & Antonenko, P. (2023, November). Exploring AI hardware applications in experiential learning environments. [Poster]. Shaping AI and Emerging Technologies to Empower Learning Communities Convening organized by the Center for Integrative Research in Computing and Learning Sciences (CIRCLS). Alexandria, VA.
  • Ramirez-Salgado, A., & Antonenko, P. (2023,October). Balancing Collaboration and Competition in Gamified Engineering Education. [Paper]. Association for Educational Communications and Technology (AECT) annual convention, Orlando, FL, United States.
  • Ramirez-Salgado, A., Hossain, T., Hoque, T., Bhunia, S., Koroly, M. J., Davey, B., & Antonenko, P. (2023, June). Board 265: Engaging Students in Exploring Computer Hardware Fundamentals Using FPGA Board Games. [Poster]. American Society for Engineering Education (ASEE) annual conference & exposition, Baltimore, Maryland. https://peer.asee.org/42715