{"id":648,"date":"2024-05-20T13:44:27","date_gmt":"2024-05-20T13:44:27","guid":{"rendered":"https:\/\/education.ufl.edu\/aihardware\/?page_id=648"},"modified":"2024-06-11T13:47:14","modified_gmt":"2024-06-11T13:47:14","slug":"engaging-undergraduate-and-high-school-students-in-hands-on-computer-hardware-fundamentals-using-fpga-board-games","status":"publish","type":"page","link":"https:\/\/education.ufl.edu\/aihardware\/engaging-undergraduate-and-high-school-students-in-hands-on-computer-hardware-fundamentals-using-fpga-board-games\/","title":{"rendered":"Engaging undergraduate and high school students in  hands-on computer hardware fundamentals using FPGA  board games"},"content":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;RGBA(255,255,255,0)&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; custom_padding=&#8221;||2px|||&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.19.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;c417ef0d-e927-4f7a-92d4-2634b80dd8a6&#8243; link_font=&#8221;|800||on|||||&#8221; link_text_color=&#8221;#6FCAFC&#8221; link_font_size=&#8221;13px&#8221; link_letter_spacing=&#8221;1px&#8221; header_text_color=&#8221;#194588&#8243; custom_margin=&#8221;||10px||false|false&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p><a href=\"http:\/\/education.ufl.edu\/aihardware\" class=\"breadcrumb-link-white\">Home<\/a> <a href=\"\/aihardware\/research\" class=\"breadcrumb-link-white\">Research<\/a><a href=\"aihardware\/research\/#\" class=\"breadcrumb-link-white\">Poster<\/a><\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;_initial&#8221; header_font=&#8221;|700|||||||&#8221; header_text_color=&#8221;#FFFFFF&#8221; header_font_size=&#8221;50px&#8221; header_line_height=&#8221;1.2em&#8221; text_orientation=&#8221;center&#8221; custom_margin=&#8221;||10px||false|false&#8221; header_font_size_tablet=&#8221;40px&#8221; header_font_size_phone=&#8221;24px&#8221; header_font_size_last_edited=&#8221;on|desktop&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h1 style=\"text-align: left;\">Engaging undergraduate and high school students in hands-on computer hardware fundamentals using FPGA board games<\/h1>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; text_font=&#8221;||||||||&#8221; text_text_color=&#8221;#ffffff&#8221; global_colors_info=&#8221;{}&#8221;]Project Members: <em><sup>1<\/sup>Andrea Ramirez-Salgado, <sup>2<\/sup>Tanvir Hossain, <sup>2<\/sup>Tamzidul Hoque, PhD., <sup>1<\/sup>Swarup Bhunia, PhD., <sup>1<\/sup>Mary Jo Koroly, PhD., Bradford Davey, <sup>1<\/sup>Pavlo \u201cPasha\u201d Antonenko, PhD. <sup>1<\/sup>University of Florida, <sup>2<\/sup>University of Kansas<\/em>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_2,1_2&#8243; make_equal=&#8221;on&#8221; _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;rgba(34,85,85,0.61)&#8221; custom_padding=&#8221;32px|36px|32px|36px|true|true&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; header_2_font=&#8221;|700|||||||&#8221; header_2_font_size=&#8221;24px&#8221; custom_margin=&#8221;||1px|||&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h2>Introduction<\/h2>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<ul>\n<li>\n<p>The computer hardware industry is demanding skilled professionals to design and physically implement devices to satisfy the market. In response, the CHIPS and Science Act allocated $52 billion to support domestic semiconductor chip manufacturers, with the goal of strengthening the global competitiveness of the US chip industry.<\/p>\n<\/li>\n<li>\n<p>There is a need for hands-on, engaging instruction that facilitates the translation of hardware complex concepts into real-life situations [1].<\/p>\n<\/li>\n<li>\n<p>Our project, funded by the NSF&#8217;s Improving Undergraduate STEM Education (IUSE) program, aims to address this issue by developing a gamified hardware curriculum that considers various aspects of mean-<br \/>ingful and inclusive learning.<\/p>\n<\/li>\n<li>\n<p>To create the curriculum, the project team is designing and developing a set of games played collaboratively using a field-programmable gate array (FPGA) board.<\/p>\n<\/li>\n<li>\n<p>The PICABOO (Peek Inside your Computer hArdware BOx and explOre) curriculum leverages equitable practices, experiential learning, and collaborative, inquiry-based learning approaches to support engineering identity and engineering persistence.<\/p>\n<\/li>\n<li>\n<p>The curriculum will be offered in an elective undergraduate course for all engineering majors in two large public US universities and will be tailored to high school students&#8217; summer program experiences focused on STEM.<\/p>\n<\/li>\n<li>\n<p>To perform a formative evaluation of our efforts, we conducted usability testing of the first two games with seven high school students.<\/p>\n<\/li>\n<\/ul>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;rgba(34,85,85,0.61)&#8221; custom_padding=&#8221;32px|36px|32px|36px|true|true&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; header_2_font=&#8221;|700|||||||&#8221; header_2_font_size=&#8221;24px&#8221; custom_margin=&#8221;||1px|||&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h2>Theoretical Framework<\/h2>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p>We developed a conceptual framework for the PICABOO to promote engineering identity and persistence by gamifying the learning experience to foster situational interest [2] and to support students\u2019 self-efficacy for engineering [3]. Additionally, educators&#8217; self-efficacy also influences their confidence in teaching hardware concepts [4]. The relationships between these theoretical foundations are illustrated below and are incorporated into the design and development of the PICABOO modules.<\/p>\n<p>[\/et_pb_text][et_pb_image src=&#8221;https:\/\/education.ufl.edu\/aihardware\/files\/2024\/05\/Curriculum-Conceptual-Framework.jpg&#8221; title_text=&#8221;Curriculum &#8211; Conceptual Framework&#8221; _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_3,1_3,1_3&#8243; use_custom_gutter=&#8221;on&#8221; gutter_width=&#8221;2&#8243; make_equal=&#8221;on&#8221; _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;rgba(40,33,76,0.39)&#8221; custom_margin=&#8221;36px||||false|false&#8221; custom_padding=&#8221;0px||0px|||&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_3&#8243; _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;RGBA(255,255,255,0)&#8221; custom_padding=&#8221;32px|36px|32px|36px|true|true&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; header_2_font=&#8221;|700|||||||&#8221; header_2_text_color=&#8221;#16FFFF&#8221; header_2_font_size=&#8221;32px&#8221; custom_margin=&#8221;||1px|||&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h2>Method<\/h2>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]Six girls and one boy in grades ten and eleven participated in the usability testing. Participants were from four different ethnicities and had different math and computer hardware knowledge levels.<\/p>\n<p>The usability testing involved the first two games. The games were played on a Digilent Artix-7 FPGA. The games were designed to induce competition and collaboration among the students.[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;1_3&#8243; _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;RGBA(255,255,255,0)&#8221; custom_padding=&#8221;32px|0px|32px|0px|true|true&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_image src=&#8221;https:\/\/education.ufl.edu\/aihardware\/files\/2024\/05\/20230129_145346-1.png&#8221; title_text=&#8221;20230129_145346 1&#8243; _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; width_tablet=&#8221;44%&#8221; width_phone=&#8221;44%&#8221; width_last_edited=&#8221;on|phone&#8221; custom_css_main_element=&#8221;display: inline-block;&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][et_pb_column type=&#8221;1_3&#8243; _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;RGBA(255,255,255,0)&#8221; custom_padding=&#8221;32px|0px|32px|0px|true|true&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_image src=&#8221;https:\/\/education.ufl.edu\/aihardware\/files\/2024\/05\/20230129_160500-scaled.jpg&#8221; title_text=&#8221;20230129_160500&#8243; _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][et_pb_image src=&#8221;https:\/\/education.ufl.edu\/aihardware\/files\/2024\/05\/20230129_145402-scaled.jpg&#8221; title_text=&#8221;20230129_145402&#8243; _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_2,1_2&#8243; _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;rgba(40,33,76,0.39)&#8221; custom_padding=&#8221;|36px||36px|true|true&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; header_3_font_size=&#8221;24px&#8221; custom_margin=&#8221;||67px|||&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3>Game 1. Convert and Conquer<\/h3>\n<p>Convert the given decimal number to binary and send the response using the seven switches highlighted in the red box. Verify the answer in the two-digit seven-segment display attached to the right side of the board.<\/p>\n<p>[\/et_pb_text][et_pb_image src=&#8221;https:\/\/education.ufl.edu\/aihardware\/files\/2024\/05\/IMG_20230224_105453-scaled.jpg&#8221; alt=&#8221;AI Hardware demonstration&#8221; title_text=&#8221;IMG_20230224_105453&#8243; _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; header_3_font_size=&#8221;24px&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3>Game 2. The Gate Escape<\/h3>\n<p>Calculate the output of a given combinational circuit and use the switches to verify the answer on the attached breadboard. The switches for the input are high- lighted in the red box and correspond to the four red LED lights. The green LED displays the output[\/et_pb_text][et_pb_image src=&#8221;https:\/\/education.ufl.edu\/aihardware\/files\/2024\/05\/Game2.jpg&#8221; title_text=&#8221;Game2&#8243; _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][\/et_pb_row][et_pb_row make_equal=&#8221;on&#8221; _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;rgba(34,85,85,0.61)&#8221; custom_padding=&#8221;32px|36px|32px|36px|true|true&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; header_2_font=&#8221;|700|||||||&#8221; header_2_font_size=&#8221;24px&#8221; custom_margin=&#8221;||1px|||&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h2>Measures and Data Sources<\/h2>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<ul>\n<li>\n<p>Participants completed a Systems Usability Score (SUS) survey after playing both games.<\/p>\n<\/li>\n<li>\n<p>We developed an observation protocol to validate students&#8217; behavioral, cognitive, and emotional engagement. One researcher observed the activity using the developed protocol.<\/p>\n<\/li>\n<li>\n<p>We conducted a semi-structured focus group to gather participants&#8217; opinions, suggestions, and aspects they enjoyed interacting with the hardware boards.<\/p>\n<\/li>\n<\/ul>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row make_equal=&#8221;on&#8221; _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; custom_padding=&#8221;0px||0px|||&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;RGBA(255,255,255,0)&#8221; custom_padding=&#8221;32px|36px|32px|36px|true|true&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; header_2_font=&#8221;|700|||||||&#8221; header_2_text_color=&#8221;#16FFFF&#8221; header_2_font_size=&#8221;32px&#8221; custom_margin=&#8221;||1px|||&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h2>Results<\/h2>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<ul>\n<li>\n<p>Students reported a good understanding of the concepts and enjoyed interacting with the hardware boards in a gamified environment.<\/p>\n<\/li>\n<li>\n<p>The FPGA board helped to think of the real-life applications of the hardware concepts and provided multiple means of representation.<\/p>\n<\/li>\n<li>\n<p>The biggest challenge for the game design will be to reduce or scaffold the external components plugged into the main FPGA board.<\/p>\n<\/li>\n<li>\n<p>The point system between teams fostered a safe, competitive environment. However, the timing generated anxiety and did not support the collaboration dimension.<\/p>\n<\/li>\n<\/ul>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; text_font=&#8221;||on||||||&#8221; text_font_size=&#8221;14px&#8221; header_2_font=&#8221;|700|||||||&#8221; header_2_text_color=&#8221;#16FFFF&#8221; header_2_font_size=&#8221;32px&#8221; header_3_font=&#8221;||on||||||&#8221; header_3_font_size=&#8221;1.4em&#8221; custom_margin=&#8221;||1px|||&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3>Reference<\/h3>\n<p>[1] N. Ackovska and S. Ristov, \u201cHands-on improvements for efficient teaching computer science<br \/>\nstudents about hardware,\u201d presented at the 2013 IEEE Global Engineering Education Conference<br \/>\n(EDUCON), IEEE, 2013, pp. 295\u2013302.<\/p>\n<p>[2] A. Loukomies, K. Juuti, and J. Lavonen, \u201cInvestigating situational interest in primary science lessons,\u201d International Journal of Science Education, vol. 37, no. 18, pp. 3015\u20133037, 2015.<\/p>\n<p>[3] B. M. Capobianco, H. A. Diefes-dux, I. Mena, and J. Weller, \u201cWhat is an Engineer? Implications of Elementary School Student Conceptions for Engineering Education,\u201d Journal of Engineering Education, vol. 100, no. 2, pp. 304\u2013328, Apr. 2011, doi: 10.1002\/j.2168-9830.2011.tb00015.x.<\/p>\n<p>[4] P. J. Rich, R. A. Larsen, and S. L. Mason, \u201cMeasuring teacher beliefs about coding and computational thinking,\u201d Journal of Research on Technology in Education, vol. 53, no. 3, pp. 296\u2013316, Jul. 2021, doi: 10.1080\/15391523.2020.1771232.[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section]<\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":21,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_et_pb_use_builder":"on","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"class_list":["post-648","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v22.0 (Yoast SEO v22.0) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Engaging undergraduate and high school students in hands-on computer hardware fundamentals using FPGA board games - AI Hardware<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/education.ufl.edu\/aihardware\/engaging-undergraduate-and-high-school-students-in-hands-on-computer-hardware-fundamentals-using-fpga-board-games\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Engaging undergraduate and high school students in hands-on computer hardware fundamentals using FPGA board games\" \/>\n<meta property=\"og:url\" content=\"https:\/\/education.ufl.edu\/aihardware\/engaging-undergraduate-and-high-school-students-in-hands-on-computer-hardware-fundamentals-using-fpga-board-games\/\" \/>\n<meta property=\"og:site_name\" content=\"AI Hardware\" \/>\n<meta property=\"article:modified_time\" content=\"2024-06-11T13:47:14+00:00\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"4 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/education.ufl.edu\/aihardware\/engaging-undergraduate-and-high-school-students-in-hands-on-computer-hardware-fundamentals-using-fpga-board-games\/\",\"url\":\"https:\/\/education.ufl.edu\/aihardware\/engaging-undergraduate-and-high-school-students-in-hands-on-computer-hardware-fundamentals-using-fpga-board-games\/\",\"name\":\"Engaging undergraduate and high school students in hands-on computer hardware fundamentals using FPGA board games - 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