PUBLICATIONS

2021

Rahimi, S., & Shute, V. J. (in press). Learning analytics dashboards in educational games. In S. Muhittin & D. Ifenthaler (Eds.), Visualizations and dashboards for learning analytics (15 pages). Cham, Switzerland: Springer.

Rahimi, S., & Shute, V. J. (in press). The effects of video games on creativity: A systematic review. In S. W. Russ, J. D. Hoffmann, & J. C. Kaufman (Eds.), Handbook of lifespan development of creativity (pp. 1–37). Cambridge: Cambridge University Press.

Rahimi, S., & Shute, V. J. (2021). First inspire, then instruct to improve students’ creativity. Computers & Education, 174, 1–27. https://doi.org/10.1016/j.compedu.2021.104312

Rahimi, S., Shute, V., Kuba, R., Dai, C. P., Yang, X., Smith, G., & Alonso Fernández, C. (2021). The use and effects of incentive systems on learning and performance in educational games. Computers & Education, 165, 104135. https://doi.org/10.1016/j.compedu.2021.104135

Rahimi, S., Shute, V. J., & Zhang, Q. (2021). The effects of game and student characteristics on persistence in educational games: A hierarchical linear modeling approach. International Journal of Technology in Education and Science, 5(2), 141–165. https://doi.org/10.46328/ijtes.118

Kuba, R., Rahimi, S., Smith, G., Shute, V. J., & Dai, C-P. (2021). Using the first principles of instruction and multimedia learning principles to design and develop in-game learning support videos. Educational Technology Research and Development, 69, 1201–1220. https://doi.org/10.1007/s11423-021-09994-3

Yang, X., Rahimi, S., Shute, V. J., Kuba, R., Smith, G., & Alonso Fernández, C. (2021). The relationship among prior knowledge, accessing learning supports, learning outcomes, and game performance in educational games. Educational Technology Research and Development, 69, 1055–1075. https://doi.org/10.1007/s11423-021-09974-7

2020

Shute, V. J., & Rahimi, S. (2020). Stealth assessment of creativity using video games. Computers in Human Behavior, 116, 1–13. https://doi.org/10.1016/j.chb.2020.106647

Shute, V. J., Rahimi S., Smith, G., Ke, F., Almond, R., Dai, C-P, Kuba, R., Liu, Z., Yang, X., & Sun, C. (2020). Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity, and learning supports in educational games. Journal of Computer-Assisted Learning, 1–15. https://publons.com/publon/10.1111/jcal.12473

2019

Shute, V. J., Rahimi, S., & Smith, G. (2019). Game-based learning analytics in Physics Playground. In M. Chang & A. Tlili (Eds.), Data analytics approaches in educational games and gamification systems (26 pages). New York, NY: Springer.

Shute, V. J., Ke, F., Almond, R. G., Rahimi, S., Smith, G., & Lu, X. (2019). How to increase learning while not decreasing the fun in educational games. In R. Feldman (Ed.), Learning science: Theory, research, and practice (40 pages). McGraw-Hill.

Spann, C., Shute, V. J., Rahimi, S., & D’Mello, S. (2019). The productive role of cognitive reappraisal to regulate frustration during game-based learning. Computers in Human Behavior, 101, 358–369. https://doi.org/10.1016/j.chb.2019.03.002

2018

Shute, V. J., Rahimi, S., & Emihovich, B. (2018). Assessment for learning in immersive environments. In D. Lui, C. Dede, R. Huang, & J. Richards (Eds.), Virtual, augmented, and mixed realities in education (38 pages). Heidelberg, Germany: Springer-Verlag.