Rui Tammy Huang 

Clinical Assistant Professor

Rui Tammy Huang

Phone

(352) 294-9163

Email

Address

2423 Norman Hall (Office: 0520I)

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About

Rui Tammy Huang is a Clinical Assistant Professor of Educational Technology and Computer Science Education at the University of Florida. She is also the Program Coordinator for the Computer Science Education Program.
Her research interests are multifaceted, with a primary focus on:
1. Taking an inclusive learning experience design (LXD) approach to design and develop courseware and software for computer science education.
2. Designing and developing virtual reality, game-based, and gamified learning environments to enhance students’ learning outcomes and overall learning experiences.
3. Advancing the theoretical underpinnings and bridge the gap between theory and practice of learning experience design for the field.

In the K-12 Computer Programming Foundations course she teaches, Rui Tammy Huang is actively applying learning experience design approach to systematically and iteratively design and develop differentiated learning courseware to address a diverse range of students’ prior knowledge and learning needs. Furthermore, she is innovatively incorporating cross-disciplinary pedagogies drawn from natural second language learning, offering valuable insights for the realm of programming language learning.

Affiliations

  • School of Teaching and Learning

Research Interests

Computer Science Education, Inclusive Education, Virtual Reality

Education

  • Ph.D. University of Florida, Major in Curriculum and Instruction, Minor in Human-Centered Computing.

Selected Publications

Articles
  • Schmidt, M., Lu, J., Huang, R., Francois, M., Lee, M., Wang, X., & Guillermo Feijóo García, P. (In-press). Participatory, Human-centered, Equitable, Neurodiverse, and Inclusive XR: Co-design of Extended Reality with Autistic Users. Educational Technology & Society.
  • Wang, X, Huang, R., Sommer, M., Pei, B., Shidfar, P., Rehman, M., Ritzhaupt, A. D, Martin, F. (2024). The efficacy of Artificial Intelligence (AI)-enabled adaptive learning systems from 2010 to 2022 on learner outcomes: a meta-analysis. Journal of Educational Computing Research.
  • Tawfik A., Schmidt, M., Payne, L. A., Huang, R. (2024). Advancing Understanding of Learning Experience Design: Refining and Clarifying Definitions Using an eDelphi Study Approach. Education Tech Research & Development. https://doi.org/10.1007/s11423-024-10355-z
  • Wang, X., Schmidt, M., Ritzhaupt, A. Lu, J. Huang, R. T., Lee, M. (2024). Learning experience design (LXD) professional competencies: an exploratory job announcement analysis. Education Tech Research & Development, 72, 609–641. https://doi.org/10.1007/s11423-023-10315-z
  • Schmidt, M.M., Lee, M., Francois, MS., Lu, J., Huang, R., Cheng, L., Weng, Y. (2023). Learning Experience Design of Project PHoENIX: Addressing the Lack of Autistic Representation in Extended Reality Design and Development. Journal of Formative Design in Learning 7, 27-45. https://doi.org/10.1007/s41686-023-00077-5
  • Huang, R. (2023). Designing and Evaluating a 3D Virtual World Game for English Language Learning: A Learning Experience Design Approach. The Journal of Applied Instructional Design, 12(3), 31-59. https://doi.org/10.59668/515.12900
  • Lu, J., Schmidt, M., Lee, M., Huang, R. (2022). Usability research in educational technology: a state-of-the-art systematic review. Educational Technology Research and Development. https://doi.org/10.1007/s11423-022-10152-6
  • Schmidt, M., Lu, J., Luo, W., Cheng, L., Lee, M., Huang, R., Weng, Y., Kichler, J. C., Corathers, S. D., Jacobsen, L. M., Albanese-O'Neill, A., Smith, L., Westen, S., Gutierrez-Colina, A. M., Heckaman, L., Wetter, S. E., Driscoll, K. A., Modi, A. (2022). Learning Experience Design of an mHealth Self-management Intervention for Adolescents with Type 1 Diabetes. Educational Technology Research and Development. https://link.springer.com/10.1007/s11423-022-10160-6
  • Schmidt, M., Huang, R. (2021). Defining Learning Experience Design: Voices from the Field of Learning Design & Technology. TechTrends (2021). https://doi.org/10.1007/s11528-021-00656-y
  • Ritzhaupt, A. D., Huang, R., Sommer, M., Zhu, J. W., Stephen, A., Valle, N., Hampton, J., & Li, J. W. (2021). A meta-analysis on the influence of gamification in formal educational settings on affective and behavioral outcomes. Educational Technology Research and Development. https://doi.org/10.1007/s11423-021-10036-1
  • Huang, R., Ritzhaupt, A. D., Sommer, M., Zhu, J. W., Stephen, A., Valle, N., Hampton, J., & Li, J. W. (2020). The impact of gamification in educational settings on student learning outcomes: A meta-analysis. Educational Technology Research and Development, 68, 1875-1901. https://doi.org/10.1007/s11423-020-09807-z
Books / Book Chapters
  • Huang, R. & Schmidt, M. (2022). A systematic review of theory-informed design and implementation of digital game-based language learning. In Jabbari, N. & Peterson, M. (Eds.), New Directions in Digital Game-Based Language Learning. Routledge.
  • Schmidt, M., Huang, R. (2021). Current and Evolving Views of Learner Experience from the Field of Learning Design and Technology. In Hokanson B., Exter M., Grincewicz A., Schmidt M., Tawfik A.A. (eds), Learning: Design, Engagement and Definition. Educational Communications and Technology: Issues and Innovations. Springer, Cham. https://doi.org/10.1007/978-3-030-85078-4_9
  • Schmidt, M., Tawfik, A. A., Jahnke, I., Earnshaw, Y., & Huang, R. (2020). Introduction to the Edited Volume. In Schmidt, M., Tawfik, A. A., Jahnke, I., & Earnshaw, Y. (Eds.), Learner and User Experience Research: An Introduction for the Field of Learning Design & Technology. EdTech Books. https://edtechbooks.org/ux/introduction_to_ux_lx_in_lidt
Peer-Reviewed Journal Editor
  • Earnshaw, Y., Schmidt, M., Tawfik, A. A., Huang, R., & Glaser, N. (Ed.). (2023). Learning Experience Design: Informing Practice and Extending the Tradition [Special issue]. The Journal of Applied Instructional Design, 12(3).