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Rahimi, Seyedahmad (Ahmad)

Ahmad RahimiAssistant Professor
School of Teaching and Learning

College of Education
University of Florida
2821 Norman Hall
PO Box 117048
Gainesville, FL 32611
Phone: 352-273-4214
Fax: 352-392-9193

Research Biography

Seyedahmad Rahimi, Ph.D., is an assistant professor of Educational Technology in the School of Teaching and Learning at the University of Florida. Dr. Rahimi’s research focuses on assessing and fostering students’ 21st-century skills (focusing on creativity) and STEM-related knowledge acquisition (focusing on physics understanding). Toward that end, Dr. Rahimi designs, develops, and evaluates immersive learning environments (e.g., educational games) equipped with stealth assessment and educational data mining and learning analytics models. These learning environments can diagnostically assess students’ various competency levels, predict different outcomes, and act accordingly in real-time (e.g., adapt the game challenges to students’ level of competency or support students’ learning by triggering the appropriate learning supports). Dr. Rahimi is also actively researching various aspects of educational games (e.g., game mechanics, game difficulty, cognitive and affective supports, dashboard design, and incentive systems) and how they affect students’ motivation, performance, and learning.


Ph.D. in Instructional Systems & Learning Technologies, 2020
Florida State University, Florida, USA.

M.S. in Educational Measurement & Statistics, 2019
Florida State University, Florida, USA.

M.A. in Multimedia (e-learning technologies), 2011
Multimedia University, Cyberjaya, Malaysia.

B.S. in Computer Engineering (Software), 2007
Azad University (South Tehran Branch), Tehran, Iran.

Key Professional Appointments

Assistant Professor, Educational Technology, School of Teaching and Learning, College of Education, University of Florida, 2021 – Present

Postdoctoral Researcher, Educational Psychology & Learning Systems, College of Education, Florida State University, 2020 – 2021

Activities and Honors

Top 3 best papers, the Robert M. Gagné Research Award, College of Education, Florida State University (2020)

Top 10 Finalist, 3-Minute-Thesis (3MT) Competition, Florida State University (2019)

Assessment consultant for the PISA 2021’s Creative Thinking Assessment (2018-2019)

Outstanding Teaching Assistant Award, Florida State University (2016-2017)


Dissertation Research Grant: Inspire, instruct, or both? Game-based assessment and support of creativity
Funding Agency: Florida State University
PI: Rahimi
Amount: $1,000
Period: 2020 (May-August)

Selected Publications

Book Chapters

Rahimi, S., & Shute, V. J. (in press). Learning analytics dashboards in educational games. In S. Muhittin & D. Ifenthaler (Eds.), Visualizations and dashboards for learning analytics (15 pages). Cham, Switzerland: Springer.

Rahimi, S., & Shute, V. J. (in press). The effects of video games on creativity: A systematic review. In S. W. Russ, J. D. Hoffmann, & J. C. Kaufman (Eds.), Handbook of lifespan development of creativity (pp. 1–37). Cambridge: Cambridge University Press.

Shute, V. J., Rahimi, S., & Smith, G. (2019). Game-based learning analytics in Physics Playground. In M. Chang & A. Tlili (Eds.), Data analytics approaches in educational games and gamification systems (26 pages). New York, NY: Springer.

Shute, V. J., Ke, F., Almond, R. G., Rahimi, S., Smith, G., & Lu, X. (2019). How to increase learning while not decreasing the fun in educational games. In R. Feldman (Ed.), Learning science: Theory, research, and practice (40 pages). McGraw-Hill.

Shute, V. J., Rahimi, S., & Emihovich, B. (2018). Assessment for learning in immersive environments. In D. Lui, C. Dede, R. Huang, & J. Richards (Eds.), Virtual, augmented, and mixed realities in education (38 pages). Heidelberg, Germany: Springer-Verlag.

Journal Articles

Rahimi, S., & Shute, V. J. (2021). First inspire, then instruct to improve students’ creativity. Computers & Education, 174, 1–27. https://doi.org/10.1016/j.compedu.2021.104312

Rahimi, S., Shute, V., Kuba, R., Dai, C. P., Yang, X., Smith, G., & Alonso Fernández, C. (2021). The use and effects of incentive systems on learning and performance in educational games. Computers & Education, 165, 104135. https://doi.org/10.1016/j.compedu.2021.104135

Rahimi, S., Shute, V. J., & Zhang, Q. (2021). The effects of game and student characteristics on persistence in educational games: A hierarchical linear modeling approach. International Journal of Technology in Education and Science, 5(2), 141–165. https://doi.org/10.46328/ijtes.118

Kuba, R., Rahimi, S., Smith, G., Shute, V. J., & Dai, C-P. (2021). Using the first principles of instruction and multimedia learning principles to design and develop in-game learning support videos. Educational Technology Research and Development, 69, 1201–1220. https://doi.org/10.1007/s11423-021-09994-3

Yang, X., Rahimi, S., Shute, V. J., Kuba, R., Smith, G., & Alonso Fernández, C. (2021). The relationship among prior knowledge, accessing learning supports, learning outcomes, and game performance in educational games. Educational Technology Research and Development, 69, 1055–1075. https://doi.org/10.1007/s11423-021-09974-7

Shute, V. J., & Rahimi, S. (2020). Stealth assessment of creativity using video games. Computers in Human Behavior, 116, 1–13. https://doi.org/10.1016/j.chb.2020.106647

Shute, V. J., Rahimi S., Smith, G., Ke, F., Almond, R., Dai, C-P, Kuba, R., Liu, Z., Yang, X., & Sun, C. (2020). Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity, and learning supports in educational games. Journal of Computer-Assisted Learning, 1–15. https://publons.com/publon/10.1111/jcal.12473

Spann, C., Shute, V. J., Rahimi, S., & D’Mello, S. (2019). The productive role of cognitive reappraisal to regulate frustration during game-based learning. Computers in Human Behavior, 101, 358–369. https://doi.org/10.1016/j.chb.2019.03.002

Selected Links