Course Descriptions
IMPORTANT: Please consult the Distance Education website for information about session dates for online courses. Please also note that EDG 6931 is a generic number given to new courses before they receive official state numbers. This is why several courses have the same number.
IMPORTANT: Please also note that the process for registering for online courses is different from the process for registering campus-based course. This page provides details about course registration.
Graduate Courses
Course Description
This course is required for all Educational Technology students at the University of Florida. Many students elect to major in Educational Technology because they enjoy the hands-on design and development aspects of the field. However, Educational Technology is a broad and dynamic field that intersects many other disciplines and offers numerous opportunities for individuals with varied interests and talents. Having knowledge of the foundations, history, perspectives and literature in the field enables students to think more critically about their efforts and career goals. This course is intended to give you an overview of the field and help you begin to find (or further establish) your niche within it.
Course Description
This course uses Universal Design for Learning (UDL) as a framework for designing curriculum in ways that leverage technology to support student strengths and minimize barriers to learning. Students will study the theoretical and empirical underpinnings of UDL and then apply the UDL principles of Engagement, Representation and Action and Expression to technology tools available to them in their practice. They will also analyze their current lessons through the lens of UDL and create an online repository of technology tools they can use in their practice. Students should leave the class prepared to design learning environments that meet the needs of all their students.
Course Description
Focuses on the role of new media in shaping real-life and online identities and the implications of new media for educational environments. Students will explore the potential of new technologies (e.g. social networking tools, virtual worlds, mobile computing devices) for teaching and learning, and for overcoming the digital divide in the US or developing environments. Research, theory, and examples of project implementation will be used as a basis for critical thinking, reflection, and decision-making.
Course Description
This course focuses on how educators can leverage the Internet as a tool to simultaneously support curriculum standards and the goal of helping students become impactful digital citizens. Students will have a chance to explore strategies, tools and concepts that enable digital citizenship to become an integral part of any curriculum. The course is primarily designed for K-12 educators and teacher educators but educators from all contexts will benefit from thinking about how they can integrate digital citizenship in their curriculum. Students will have an opportunity to use a variety of Internet-based tools, engage in online community and develop plans for applying content learned to their own unique professional contexts.
Course Description
This eight-week online course explores blended learning from perspectives of theory and practice and is designed for educators and instructional designers in all educational environments (e.g. K-12, higher education, corporate environments, non-profit organizations). It focuses on the application of theory and research to pedagogy and curriculum design to achieve a synergy between online and classroom environments. Topics include theoretical frameworks and best practices in blended learning, institutional perspectives and assessment, and the design and implementation of a blended curriculum.
Course Description
Students will explore the interface between pedagogy, educational technology, cognitive science, graphic design, and software engineering, and define effective human-computer interaction. We will discuss relevant methods and seminal research, and deduce implications for learning and design of human computer interfaces such as digital games, mobile applications, and adaptive learning systems.
Course Description
This course is intended to give students an overview of the “what” and “how” in educational technology research. Having knowledge of the conceptual frameworks and research design paradigms in the field enables students to evaluate the rigor of educational technology research and think more critically about their own research efforts.
Course Description
Topics include the characteristics and terminology of games and simulations; development life cycles; design principles; evaluation; virtual worlds; and an emphasis on connecting principles of learning and teaching to the design of games and simulations. Students practice these concepts in several assignments relating to educational contexts.
Course Description
This course is designed as an introduction for educators, trainers and instructional designers in all educational contexts who are interested in teaching with technology or developing technology-enhanced content. Students will apply instructional design and usability principles to develop and evaluate e-learning materials and applications (e.g., e-portfolio, online quiz, screencast, digital video etc) using open source alternatives to commercial software like Adobe Photoshop, Dreamweaver, and Camtasia as well as HTML, CSS, and Javascript.
Course Description
Study of development and problem-solving as applied to real world educational problems with solutions designed and implemented in various programming and scripting languages. Topics include data types, logic, relational operations, flowcharting, sequence, selection, repetition, functions, arrays, file i/o, object-orientation, relational database design, entity-relationship diagrams, design principles, testing, and debugging. Prior programming experience is neither assumed nor required.
Course Description
Examination of principles of planning, scheduling, allocating resources, budgeting, proposal preparation, cost control, risk assessment, and personnel management for instructional projects. Students negotiate an effective design project plan, how to implement that plan, and how to control and monitor project activities. Case studies will be used as a basis for exercises and discussions. Each student will develop a plan that meets specific criteria.
Course Description
This course focuses on the leadership and management of online programs and initiatives. It encompasses the various elements that contribute to quality online programs across educational contexts. Students will explore and apply research and effective practice to the strategic planning, development, implementation, and quality assessment of online programs and initiatives. Factors contributing to the success of online education (e.g. support structures) will also be discussed.
Course Description
This course will survey theoretical perspectives on teaching and learning including behaviorist, cognitivist, cognitive constructivist, sociocultural, social cognitive, and situative perspectives. Students will gain an understanding of these different perspectives on learning and instruction including associated instructional models and research.
Course Description
This course explores forms of synchronous and asynchronous interactive distance education from perspectives of theory and practice. Designed for K-12 and higher education instructors and administrators as well as trainers and instructional designers from other professional settings, the course focuses on the interpretation and application of theory, research and standards-based effective practice to the design, development, and evaluation of distance education experiences. Skills and knowledge acquired in the course will contribute to distance and classroom teaching capabilities. Topics include theoretical bases and critical issues in design for distance learning; developing distance instruction; and applying design and learning standards in a range of development and delivery tools.
Course Description
Focuses on the student who is becoming an instructional design (ID) professional by refining skills and adding to the skills learned in the beginning Instructional Design course, building on the foundational knowledge about the practice of ID, and encouraging the development of communication skills through formal project management.
Course Description
Focuses on the application of instructional design principles to the development of instruction. Topics include contemporary issues and trends in instructional design, foundations in learning research, requirements for instruction, task and needs analysis, learning situations and instructional models, learner characteristics, hardware and software innovations, assessing instructional outcomes, and factors affecting utilization.
Course Description
This course is designed to prepare educational researchers and practitioners to manage and analyze multimodal educational data. In this online course, students will learn about the unique characteristics of multimodal educational data and apply appropriate techniques to discover useful knowledge and insights.
Course Description
This course is intended to give students an overview of the “what” and “how” in educational technology research. Having knowledge of the conceptual frameworks and research design paradigms in the field enables students to evaluate the rigor of educational technology research and think more critically about their own research efforts.
Course Description
This 12-week course is designed as a culminating experience for students in the Educational Technology Education Specialist (Ed.S.) degree program. In this class you will demonstrate knowledge, leadership abilities, and skills commensurate with an Ed.S. degree. This class is going to be fun and enriching, but the success of the experiment depends on our work together as a class and intellectual community. By the end of the term, you will have identified a topic of personal relevance, synthesized related literature, and you will have developed a plan to establish yourself as a leader in the field of educational technology. The course will culminate with you presenting your work and demonstrating your technical competency via an synchronous class meeting.
Course Description
Mobile technologies have become ubiquitous and provide access to information and learning materials for anyone, anyplace. This eight-week online course explores how these technologies (e.g. tablets, augmented reality applications, wearables) are currently being used to teach and to learn in formal and informal environments. National and international case studies and projects across contexts and disciplines will be analyzed with a focus on implementation. Students will identify common strategies used for integrating mobile technologies and how these are adapted based on socio-political, economic, and educational contexts.
Course Description
Explore the potential of emerging technologies relevant to learning, teaching and educational research. Engage in creation of innovative environments that enable learning and teaching from a different perspective. This highly interactive project-based course offers an opportunity for students to design learning experience (e.g. virtual trips) while mastering the use of an array of emerging tools and devices. Close consideration will be placed, but not limited, to immersive virtual reality (VR), augmented reality (AR), mobile AR, mixed reality (MR), and 3D modeling/printing. This course is designed to provide hands-on experience leading to the skill-set necessary for developing digital artefacts such as 360 spherical VR video content or objects for 3D printing. In addition, students will investigate the conceptual framework for meaningful implementation of technological novelties in the classroom as well as current research trends and challenges associated with emerging learning technologies.
Course Description
This course is designed to equip students with the ability to leverage educational data collected from technology-enhanced learning environments. In addition to the basic concept and process of learning analytics, students will explorer cutting-edge data mining techniques. Students will also have opportunities to process and analyze various types of real-world educational data to discover useful insights and knowledge. The ultimate goal of this course is to prepare students to be a successful educational researcher and practitioner who is able to use learning analytics in their specific subject area.
Course Description
Description coming soon
Course Description
Description coming soon
Course Description
With advances in learning sciences, computer sciences, technology, and psychometrics we now can design and develop assessments such as stealth assessment that are embedded into the fabric of learning environments (e.g., an educational game). Stealth assessment is ubiquitous, unobtrusive, and in real-time. It aims to blur the boundaries between game play, learning, and assessment. As the learners interact with the learning environments and provide evidence for what they know and are capable of, the stealth assessment machinery diagnostically estimates their level of knowledge and skills in various grain sizes. These estimates then can be used as the basis for providing learning supports, feedback, instructions, or matching the challenges in the learning environment (e.g., game difficulty) to students’ proficiency level and help them maximize their learning. Stealth assessment has been used to assess hard-to-measure competencies (e.g., creativity, persistence, problem solving) and knowledge acquisition (e.g., physics understanding, calculus, art history). In this course, you will learn about the related theories, examples, and the design and development processes of stealth assessment.
Course Description
This course will explore the current state of the art in the field of assistive technologies with a focus on enabling technologies for neurodiverse learners. The course will draw upon a range of definitions and students will work through these while assessing and deconstructing a range of technologies, platforms, and software. This will lead to consideration of accessibility, usability and spaces where neurodiverse people access and use technologies. The course will include the voices of neurodiverse individuals and we will connect the current state of the art with the voices and perspectives of these communities. Students will propose designs and solutions for digital technologies that could be applied with a range of neurodiverse groups. This will include producing proposals for their designs. Students will be expected to identify creative solutions to real-world problems via prototyping rather than designing or creating technology, so no prior technology experience is required or necessary.
Course Description
Developing effective grant writing skills is essential to acquire funding from increasingly competitive government agencies and private and corporate foundations. Grant writing is particularly important for emerging scholars looking to secure tenure-track lines at colleges and universities. This course will provide you with the skills and knowledge to seek, solicit, receive, and manage grant awards support programs and projects. Students will select their own funding program and begin to develop their own grant proposal. Additionally, students will experience the grant review process and receive several rounds of feedback on their grant ideas.
Course Description
This course serves three different audiences: (1) One version (offered in Spring semesters) serves as the culminating experience for our M.Ed. students. (2) One version focuses on literature analysis and review for our Ed.D. cohorts. (3) One version includes a two-part seminar series for our Ph.D. students.
Course Description
Educational technologists seek to improve teaching and learning through the use of technology tools and processes. Yet, they are often more well versed in how to use the technology than in how innovations diffuse across a particular context or in how to evaluate the effectiveness of these innovations. In this course we will focus on diffusion and evaluation as key components to implementing ETIs. This course is designed to remain true to the framework of the online EdD program in that it seeks to help you merge theory, research and practice as related to implementing ETIs. As such, you will analyze research on innovation diffusion theory and on the evaluation of ETIs and programs. You will then apply this research in your practice through case study analysis and completion of a small-scale evaluation of an ETI task.
Undergraduate Courses
EME 2040: Introduction to Educational Technology (On campus and online)
Course Description
EME 2040 introduces students to various instructional concepts, tools, skills, and experiences pertaining to applying technology to professional contexts to achieve a wide scale of instructional goals. Specifically, the course focuses on computer productivity tools (e.g. Google Docs); multimedia design and production (e.g., digital video storytelling, interactive presentations); web-based research and communication (e.g., open & academic database) and educational software combined with interactive media environments. Additionally, students will have the opportunity to establish digital identity and develop their web presence through platforms such as LinkedIn or personalized ePortfolio. This course has been designed to be a survey course to increase awareness of technology concepts and to provide experiences that facilitate individual thinking, learning, and training.
EME 3044: Issues and Trends in Educational Technology (Online)
Course Description
The course introduces to the contemporary topics and trends in the field of educational technology, research and application across educational institutions, industry and corporate settings. Through this course students will identify evolving trends in the field and investigate emerging technologies that can be employed in practice. Students will also begin to identify their individual interests in the field and locate potential employment opportunities upon graduation. The topics addressed in this course will be covered more in-depth in subsequent courses in the program.
EME 3319: Design and Development of Educational Multimedia (Online)
Course Description
The purpose of this course is to provide the comprehensive knowledge and skills needed to create and evaluate multimedia learning. This course introduces students to the principles, methods, and tools for the design and development of multimedia applications – that is, incorporation of sound, animation, still images, video and other media in educational technology. Course activities consist of discussions and learning from software tutorials including design and development of multimedia digital artifacts.
EME 3813: Technology-Enhanced Learning Environments (On campus and online)
Course Description
This course focuses on the foundational principles of human learning, what constitutes technology-enhanced learning environments, the design of environments that will support learning, variations in the ways that people learn with technology, and what is considered important to learn in the digital age. Specifically, the course examines the concepts, tools, computer hardware, software/multimedia, collaborative Cloud technology, game-based learning, and emerging digital technologies to support learning for a wide array of institutional activities. In addition, the course focuses on the integration and management of technology resources in a business or educational environment.
EME 4010: Distance Education Research and Practice (Online)
Course Description
This course examines the concepts, technologies, and issues related to the analysis, design, development, implementation, policy-making, and evaluation of distance education courses and programs. Students will create an online module based on design principles and quality guidelines.
EME 4320: Instructional Development for Teaching and Learning (Online)
Course Description
A course focused on the design and development of instructional materials using contemporary technologies. Topics include authoring packages, design principles, development procedures and elementary programming. Development will include web-based and mobile-based authoring and programming activities.
EME 4401: Integrating Technology into the Elementary Curriculum (On campus)
Course Description
This class is NOT about technology tools, but about using technology tools to help facilitate learning in the classroom and to help us and our students become digitally aware in the 21st century. We will question our previously conceived notions about what makes a good teacher and stretch our minds to make us more aware of changing student needs. We will then strive to meet those needs based upon sound learning theories and proven pedagogical principles of teaching.
EME 4406: Integrating Technology in the Secondary Curriculum (On campus)
Course Description
Integrating Technology into the Secondary Curriculum is designed to give students hands-on experience with the infusion of educational technology into the secondary curriculum. Students will engage in a wide range of activities and projects designed to impart a practical understanding of the idea that teaching concepts and skills require expertise in various instructional methods and strategies appropriate for one’s academic area. Students will gain firsthand experience in integrating technology into classroom activities to create learning environments that span academic disciplines and address the needs of the diverse learners in today’s classrooms.
EME 4673: Introduction to Instructional Design (Online)
Course Description
This course explores the processes, methods, and techniques involved with the systematic design of instruction. Topics include needs assessment, goal analysis, learner and context analysis, performance objectives, assessment instruments, instructional strategies, development procedures, formative evaluation, and summative evaluation. Students will complete a full cycle of instructional design in the development of an instructional solution for live learners.